Theme Theme5 Grain Particule Nuage / Grain Particle Cloud

(Image wikimedia.org)

With Pure Data
 
Patch Pure Data:
 
   In ARGOPd: (see ARGOPd/MM/ARGOPdMM/ARGOPdMM-Grain.pd)
MM PlayGrain2      in ExMM93-PlayGrain2       from Leonard J.Paul "Surround Granulation V4.0"
MM SFR-Granulator~ in ExMM178-SFR-Granulator  from Spencer Russell "SFR-granulator~"
MM Particlechamber in ExMM202-Particlechamber from Derek Holzer "Particlechamber"
MM +bubbler        in ExMM203-bubbler         from Tom Erbe "soundhack" 
MM munger          in ExMM208-munger          from Ivica Ico Bukvic

   
 
Comment ça marche / How it works?:
 
- ...
 
 
 
Citation:
 
- Iannis Xenakis
"TOUT son est une intégration de grains, de particules élémentaires, de quanta sonores. Chacun de ces grains élémentaires a une triple nature : la durée, la fréquence et l’intensité. Tout son, toute variation sonore même continue est conçue comme un assemblage de grains élémentaires suffisamment nombreux et disposés dans le temps d’une façon adéquate... Des hécatombes de sons purs sont nécessaires à la création d’un son complexe. Il faudrait imaginer un son complexe comme un feu d’artifice de toutes couleurs dans lequel chaque point lumineux apparaîtrait et disparaîtrait instantanément sur le ciel noir. Mais dans ce feu il y aurait tellement de points lumineux et ils y seraient ainsi organisés que leur succession rapide et fourmillante créerait des formes, des volutes à déroulement lent ou au contraire des explosions brèves incendiaires de tout le ciel. Une ligne lumineuse serait constituée par une multitude suffisante de points apparaissant et disparaissant instantanément.
  www.iannis-xenakis.org/livres/ Musique formelles page 61 (1963)

"All sound is an integration of grains, of elementary sonic particles, of sonic quanta. Each of these elementary grains has a threefold nature: duration, frequency, and intensity. All sound, even all continuous sonic variation, is conceived as an assemblage of a large number of elementary grains adequately disposed in time. So every sonic complex can be analyzed as a series of pure sinusoidal sounds even if the variations of these sinusoidal sounds are infinitely close, short, and complex. In thc attack, body, and decline of a complex sound, thousands of pure sounds appear in a more or less short interval of time, tlt. Hecatombs of pure sounds are necessary for the creation of a complex sound. A complex sound may be imagined as a multi-colored firework in which each point of light appears and instantaneously disappears against a black sky. But in this firework there would be such a quantity of points oflight organized in such a way that their rapid and teeming succession would create forms and spirals, slowly unfolding, or conversely, brief explosions setting the whole sky aflame. A line of light would be created by a sufficiently large multitude of points appearing and disappearing instantaneously."
  Formalized_music_Xenakis Formalized Music page 43 (1992)
 
- Curtis Roads
"... the sensations of point, pulse (series of points), line (tone), and cloud (texture) emerge as the density of particles increases. Sparse emissions produce rhythmic figures. By cloning particles in rapid succession, one can induce an illusion of tone continuity or pitch. As the particles meander in time and in frequency, they flow into streams and rivulets. Dense agglomerations of particles form clouds of sound whose shapes evolve over time."
  CD-DVD Audio "Point Line Cloud" Electronic Music 1999-2003.
  www.youtube.com/watch?v=cucV1I1hNMg
 
"L'indépendance spatiale de chaque grain est une caractéristique essentielle de la synthèse granulaire" Revue "revue & corrigée" N°66 décembre 2005
  www.revue-et-corrigee.net/2005/12/01/rc-66-decembre-2005/
 
- Russell Haswell
Live Salvage 1997->2000 CD Edition Mego
"This is fine granulation work. I will play it for my lectures on 'Noise Resources in Electronic Music'." Curtis Roads
  http://editionsmego.com/release/eMEGO+012
 
 
Liens:
 
- Patch Pure Data: Particlechamber (2003) de Derek Holzer
"it's main strength is in generating clouds of sonic particles, time-scrambling a file, or creating abstract textures."


- Patch Pure Data & Max: disis_munger de Ivica Ico Bukvic
- Patch Pure Data & Max: +bubbler~ (SoundHack) de Tom Erbe
- Patch Pure Data: Pulse Grain Generator de Tom Betts (nullpointer)
A pulsar like grain generator based on work of Curtis Roads.
Cité par Katja Vetter
- Patch Pure Data: Granular synthesis de Johannes Kreidlers
- Patch Pure Data: Granitique! de Alberto Zin
- Patch Pure Data: Granita de Lorenzo Sutton
- Patch Pure Data: Grains de Tim Vets
- Patch Pure Data: SFR-granulator~ de Spencer Russell
- Objet Pure Data granule~ dans LyonPotpourri de Eric Lyon
- Patch Pure Data: Some Granular Synthesis Implementations In Pd
- Livre: Curtis Roads Microsound MIT Press
- Dennis Gabor pdfTheory of Communication (1946) -> Sound quanta and elementary signals
               pdfAcoustical Quanta and the Theory of Hearing (1947) Nature Vol159 No4044
- http://codelab.fr/1164   
- ../ARGOPd/wikipedia-16x16Granular synthesis   ../ARGOPd/wikipedia-16x16Synthèse granulaire 
 
 
 
page mise à jour 16 10 2023
page updated 10 16 2023
  
Paresys Accueil Paresys Home